AI Insights · Timothy · July 2023
Top 5 Roguelike Games on iOS in South America: Q2 2023 Performance
Discover the performance of the top 5 roguelike games on iOS in South America during Q2 2023, highlighting key trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 roguelike games on iOS in South America demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance based on Sensor Tower data.
Hero Wars: Alliance RPG saw a notable fluctuation in weekly revenue, peaking at approximately $19.3K in late March and experiencing a low of $3.7K in mid-April. Downloads surged significantly in late April, reaching 9.2K, and maintained a high level through early June, peaking at 12.3K. Active users also saw a gradual increase, peaking at around 24.2K in early June before slightly dropping to 16.7K by the end of the quarter.
Legend of Slime: Idle RPG War experienced a decline in weekly revenue throughout the quarter, starting at $2.8K and dropping to around $1.4K by the end of June. Downloads were highest in mid-April, with 14.9K, but saw a decline towards the end of the quarter, stabilizing around 3K. Active users peaked at 27K in late April and gradually decreased to approximately 11.7K by the end of June.
Diablo Immortal maintained strong weekly revenue, with a peak of $37.3K in mid-June. Downloads were highest in late June, reaching 11.5K. Active users showed a slight decline from 75.2K in late March to 65.5K by the end of the quarter, despite a mid-quarter peak of 71.1K in mid-June.
Soul Knight had relatively stable revenue, consistently hovering around $600 per week. Downloads peaked at 3.2K in early April but generally fluctuated around 2K. Active users remained steady, averaging around 16K to 19K throughout the quarter, with a slight dip to 15.1K in mid-June.
Epic War: Collect Balls showed a gradual increase in weekly revenue, starting at $79 in late April and reaching $264 by the end of June. Downloads were highest at the start with 6.1K but fluctuated throughout the quarter, ending with 3.3K in late June. Active users saw a consistent rise, peaking at 7.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.